Guide
WoW Forever dungeons: the nine new five-player instances, with Blizzard's level ranges, locations and access notes
WoW Forever dungeons: nine new five-player dungeons ship at launch, spread from level 13 to 60. Six are in the Eastern Kingdoms: Hall of Thanes (13–18), Ruins of Lordaeron (15–20), Excavation Site (24–29), City of Dalaran (28–33), the Drowned City (35–40) and Krol'dok Stronghold (40–45). Three are in Kalimdor: Alcaz Prison (48–53), Blackmaw Hold (55–60) and Shaper's Terrace (58–60). City of Dalaran needs an attunement questline first.
Those ranges and locations come from Blizzard's dungeon article of 20 October 2026, which also added access notes for four dungeons. The ranges match the list Blizzard's community manager posted on 15 September. This page goes through each dungeon with Blizzard's wording, then covers the dungeon-wide loot changes, the Legacy dungeon challenges, and what is still unpublished: bosses and loot tables.
The nine, with level ranges and locations
Blizzard's article opens: 'World of Warcraft: Forever introduces nine new five-player dungeons for adventurers from level 13 through level 60. Rooted in the original World of Warcraft, each dungeon brings new threats, quests, and adventures to the Eastern Kingdoms and Kalimdor.' Its two tables, one per continent, are reproduced below. The Eastern Kingdoms has the six dungeons up to level 45, and Kalimdor has the three from 48 to the cap. So a character levelling through dungeons spends the first two-thirds of the journey on one continent and the last third on the other.
The ranges match Kaivax's forum post of 15 September 2026, which corrected a wrong Krol'dok Stronghold range shown at BlizzCon ('In WoW: Forever, Krol'dok Stronghold will be for levels 40-45'). That post called the Wetlands dungeon 'Excavation Site: Wetlands'. The October article shortens it to 'Excavation Site'.

| Dungeon | Levels | Location (Blizzard's table) | Continent |
|---|---|---|---|
| Hall of Thanes | 13–18 | Beneath Ironforge, Dun Morogh | Eastern Kingdoms |
| Ruins of Lordaeron | 15–20 | Ruins above the Undercity, Tirisfal Glades | Eastern Kingdoms |
| Excavation Site | 24–29 | Above Whelgar's Excavation, Wetlands | Eastern Kingdoms |
| City of Dalaran | 28–33 | Alterac Mountains | Eastern Kingdoms |
| The Drowned City | 35–40 | Off the coast of Stranglethorn Vale | Eastern Kingdoms |
| Krol'dok Stronghold | 40–45 | Riverglades | Eastern Kingdoms |
| Alcaz Prison | 48–53 | Alcaz Island, Dustwallow Marsh | Kalimdor |
| Blackmaw Hold | 55–60 | Azshara | Kalimdor |
| Shaper's Terrace | 58–60 | Un'Goro Crater | Kalimdor |
Hall of Thanes and Ruins of Lordaeron: the first two, each in one faction's territory
The two lowest dungeons each sit inside a faction capital, and Blizzard gives each an access note. Hall of Thanes (13–18), 'Beneath Ironforge in Dun Morogh': 'Alliance players can reach the entrance easily from within their capital, while Horde groups will need to brave the journey into Alliance territory.' Ruins of Lordaeron (15–20), 'Within the ruined city above the Undercity in Tirisfal Glades': 'Horde players can reach the entrance easily from the Undercity, while Alliance groups will need to venture into Horde territory.'
For a low-level group from the other faction, that means a long trip through hostile territory. On a PvP ruleset it is also a trip where the other faction can attack you. The stories: the Hall of Thanes is 'the carefully tended final resting place of dwarven monarchs', broken into by intruders 'suspected to be Dark Iron dwarves', where 'ghostly whispers still echo through the stone'. In the Ruins of Lordaeron 'the Forsaken are working to reclaim the shattered remains of Lordaeron', a city 'haunted by the Scourge', and 'with reports of a necromancer gathering power, adventurers are called to help secure the city'.

Excavation Site and City of Dalaran: titans in the Wetlands, an attunement in Alterac
Excavation Site (24–29) is listed 'Above Whelgar's Excavation' in the table and 'Near Thelgen Rock and Dun Algaz in the Wetlands' in its own entry. 'A strange mist drifts down from the mountains above Whelgar's Excavation, accompanied by flashes of light along the horizon. Beyond the dig site lies a place seemingly frozen in time, where errant titan constructs and dangerous wildlife guard mysteries sure to draw the Explorers' League.'
City of Dalaran (28–33, Alterac Mountains) is the only one of the nine with an attunement. 'Alliance players can begin the required attunement questline with “An Alarming Request” from Emissary Jacques in Southshore. Horde players begin with “Key to the City” and “Prison Break-In” from Magus Wordeen Voidglare in Tarren Mill.' Inside, 'the magical barrier concealing Dalaran's restoration efforts has fallen, revealing a city alive with arcane chaos'. After 'earning the Kirin Tor's trust, your group will enter through the sewers and make its way into the city proper, choosing among multiple paths and encounters on the way to the source of the disruption.' Blizzard names only the first quests of the attunement. The rest of the chain, and whether each group member needs it, are not published.

| Faction | Quest(s) | Quest giver | Where |
|---|---|---|---|
| Alliance | 'An Alarming Request' | Emissary Jacques | Southshore |
| Horde | 'Key to the City' and 'Prison Break-In' | Magus Wordeen Voidglare | Tarren Mill |
The Drowned City and Krol'dok Stronghold: an underwater entrance, a storm, an ogre fortress
The Drowned City (35–40) lies 'Off the coast of Stranglethorn Vale, west of Grom'gol'. It is the only one of the nine whose entrance needs a swim: 'Dive below the water to find the entrance, then watch the open-air dungeon change around you as mist and rain build into a full storm before the final confrontation.' The setting is 'ancient troll ruins once lost beneath the waves', now risen, where 'trolls and naga now roam the city, while a nearby pirate ship appears to have met a very unfortunate end'.
Krol'dok Stronghold (40–45) is in the Riverglades, the new Eastern Kingdoms zone. 'Ogre outrunners have been kidnapping travelers and ransacking communities throughout the Riverglades.' The stronghold is 'a sprawling fortress filled with workshops, encampments, and guarded interior passages', and players are asked to 'investigate the strange chanting heard from the stronghold after nightfall'. It is the last Eastern Kingdoms dungeon on the levelling path.

Kalimdor's three: Alcaz Prison, Blackmaw Hold, Shaper's Terrace
Alcaz Prison (48–53), 'Alcaz Island in Dustwallow Marsh': the island 'has long been wrapped in rumors of high-ranking prisoners—including King Varian Wrynn—but its prison has remained out of reach. Now, its doors finally open.' Inside are 'the Defias Brotherhood and naga locked in conflict'. Blackmaw Hold (55–60, Azshara) is reached 'beyond a long-sealed gate'. It is 'a great furbolg city' where 'the Blackmaw clan is struggling against a corruption spreading through its groves and winding mountain tunnels', and Blizzard calls it 'a substantial max-level adventure with multiple routes and bosses'. The entry ends: 'you may discover a path leading even farther below Azeroth.'
That last line matches the raid overview, which lists Blackmaw Hold as one of the three places with entrances to the Barrow Deeps, the 10-player raid. Shaper's Terrace (58–60), 'The northern hills of Un'Goro Crater', is 'an ancient titan facility' among 'dinosaurs, titan structures, tar pits, and powerful crystals'. It is the one dungeon that asks for outdoor preparation: 'Bring power crystals gathered throughout Un'Goro and use them at consoles within the terrace.' Blizzard does not say how many crystals are needed or which colours.

- Bring to Shaper's Terrace: power crystals gathered in Un'Goro Crater, used at consoles inside.
- Blackmaw Hold: multiple routes and bosses; a path 'even farther below Azeroth'.
- Alcaz Prison: Defias Brotherhood against naga; rumours of King Varian Wrynn held there.
What Blizzard says dungeons are for in Forever
The Deep Dive's combat section is the design brief for every one of these instances: 'Dungeon gameplay is also meant to stay tactical, where crowd control can be the right answer when there are too many enemies for a tank to safely control at once. Polymorph, Banish, Fear, Root, and similar tools continue to have a place, and damage dealers still need to respect Threat, focus targets carefully, and use area damage only when it is safe.'
Two systems also route through dungeons. Camping's advanced objects (the Alchemy Lab, the Tanning Rack, the five- and ten-object Campfires) 'come from Blueprint recipes that drop from specific dungeon bosses'. And professions gain 'advanced Blueprint recipes from dungeon bosses'. Which bosses in which dungeons is not published.
Dungeon loot: every drop re-examined, uniques now blue
This is the one dungeon-wide change with specifics. From the Deep Dive: 'These itemization updates reach across the entire game. Every dungeon drop has been re-examined, memorable items remain memorable, less exciting items have been adjusted, and hundreds of new drops have been added. Unique dungeon boss items are now blue quality and set bonuses have been improved to feel more useful and exciting.' That applies to the original dungeons as well as the nine new ones.
The stat changes behind it (merged hit and crit, bonus healing carrying a third as much bonus damage, caster weapons with spell damage 'so spellcasters can look forward to level-up weapons in the same way Warriors, Rogues, and Hunters do') are what 're-examined' means in practice. The itemization page lists them all.
Dungeon challenges in the Legacy system
The Legacy system gives dungeons their own category, 'Dungeons: Total of 3 points': 'Defeat the final boss in all level 15 to 25 dungeons', 'Defeat the final boss in all level 26 to 45 dungeons' and 'Defeat the final boss in all level 46 to 60 dungeons'. Each challenge 'earns you one Legacy Point', shared across the account's non-Hardcore characters. Blizzard does not list which dungeons it counts in each bracket. The brackets do not line up neatly with the new dungeons' ranges (Hall of Thanes starts at 13 and Krol'dok Stronghold ends at 45, for example), and the article does not say whether the original Classic dungeons are included. So this page does not assign dungeons to brackets.
One Adventure challenge is also dungeon content: 'Complete the Lord Valthalak dungeon set questline'. Together with the three raid challenges, Blizzard's per-character count gives '6 from Dungeons and Raids'.
| Challenge | Category | Points |
|---|---|---|
| Defeat the final boss in all level 15 to 25 dungeons | Dungeons | 1 |
| Defeat the final boss in all level 26 to 45 dungeons | Dungeons | 1 |
| Defeat the final boss in all level 46 to 60 dungeons | Dungeons | 1 |
| Complete the Lord Valthalak dungeon set questline | Adventure | 1 |
Published and unpublished, and how dungeons fit around the raids
The October article settled most of the practical questions: group size (five players), level ranges, locations, the Dalaran attunement's first quests and four access notes. It still names no bosses (apart from what each story implies), no loot tables, and no coordinates beyond Blizzard's location lines. The realmless design limits groups: players 'can group, run dungeons, and raid with others who have chosen the same ruleset', so a Normal-ruleset character cannot run a dungeon with a PvP-ruleset friend. Nothing in Blizzard's Forever material mentions a dungeon finder.
The dungeons are launch content on 4 November. The three raids (the Barrow Deeps for 10 players, Hyjal Summit for 20 and Onyxia's Lair for 40) unlock on 9 December. The Onyxia attunement also sends players through original Classic dungeons: Blackrock Depths for the Alliance, Lower Blackrock Spire for the Horde, and Upper Blackrock Spire for both. Blizzard's roadmap promises 'more raids, dungeons, PvP updates' after that, without dates.
| Item | Published? |
|---|---|
| Names of all nine | Yes |
| Group size | Yes: five players |
| Level ranges | Yes (S32; same as Kaivax's 15 Sep post) |
| Locations | Yes, one line each |
| Access notes | Yes for Hall of Thanes, Ruins of Lordaeron, City of Dalaran (attunement), Drowned City (underwater entrance); Shaper's Terrace uses Un'Goro power crystals |
| Full Dalaran attunement chain | No, only the starting quests |
| Boss names | No |
| Loot tables | No |
| Blueprint drops per boss | No (only 'specific dungeon bosses') |
| Ruleset restriction | Yes: same ruleset only |
Questions people ask
- How many new dungeons are in WoW Forever?
- Nine five-player dungeons at launch: Hall of Thanes, Ruins of Lordaeron, Excavation Site, City of Dalaran, the Drowned City, Krol'dok Stronghold, Alcaz Prison, Blackmaw Hold and Shaper's Terrace.
- What level are the new dungeons?
- Hall of Thanes 13–18, Ruins of Lordaeron 15–20, Excavation Site 24–29, City of Dalaran 28–33, the Drowned City 35–40, Krol'dok Stronghold 40–45, Alcaz Prison 48–53, Blackmaw Hold 55–60, Shaper's Terrace 58–60.
- Which new dungeon can a new character run first?
- Hall of Thanes beneath Ironforge, levels 13–18, followed by the Ruins of Lordaeron above the Undercity at 15–20.
- Can Horde players run the Hall of Thanes?
- Yes, but Blizzard notes that 'Horde groups will need to brave the journey into Alliance territory' to reach it. The reverse applies to Alliance groups and the Ruins of Lordaeron.
- Does City of Dalaran need an attunement?
- Yes. Alliance players start with 'An Alarming Request' from Emissary Jacques in Southshore; Horde players start with 'Key to the City' and 'Prison Break-In' from Magus Wordeen Voidglare in Tarren Mill.
- How do I get into the Drowned City?
- It lies off the coast of Stranglethorn Vale, west of Grom'gol. Blizzard says to 'dive below the water to find the entrance'.
- What do I need for Shaper's Terrace?
- Power crystals gathered throughout Un'Goro Crater, used at consoles inside the terrace. Blizzard does not give a number.
- Where is Blackmaw Hold?
- In Azshara, beyond a long-sealed gate. It is also listed as one of the entrances to the Barrow Deeps raid.
- Who are the bosses?
- Not published for any of the nine.
- Are the old Classic dungeons changed?
- Their loot is: 'every dungeon drop has been re-examined', unique boss items are now blue, set bonuses improved, and hundreds of new drops added.
- Can I run dungeons with friends on a different ruleset?
- No. Grouping, dungeons and raids are limited to players on the same ruleset.
- Do dungeons count for the Legacy system?
- Yes: three Legacy Points for defeating the final boss in all level 15–25, 26–45 and 46–60 dungeons, plus one Adventure point for the Lord Valthalak dungeon set questline.
Sources & further reading
- Blizzard — 'Explore the New Dungeons of World of Warcraft: Forever' (nine dungeons, levels, locations, access notes, Dalaran attunement), 20 Oct 2026, read 26 Oct 2026
- Blizzard (Kaivax, community manager) — 'Krol'dok Stronghold' post with the official level ranges of all nine new dungeons, official WoW forums, 15 Sep 2026 (read 17 Sep 2026)
- Blizzard — 'World of Warcraft: Forever Raid Overview—Locations, Raid Sizes, and Attunement' (Barrow Deeps 10, Hyjal Summit 20, Onyxia's Lair 40; Drakefire Amulet attunement), 20 Oct 2026, read 26 Oct 2026
- Blizzard — 'Get to Know the World of Warcraft: Forever Legacy System' (65 challenges in six categories, perks per tree, four rewards, Hardcore rules), 23 Sep 2026, read 26 Oct 2026
- Blizzard — World of Warcraft: Forever What's Next panel recap (zones, dungeons, raids, battleground, roadmap), read 16 Sep 2026
- Blizzard — World of Warcraft: Forever Deep Dive panel recap (camping, professions, Legacy, realmless, transmog, combat, itemization, races, talents, Paladin), read 16 Sep 2026
- Blizzard — '[Updated 10/22] Choose Your Ruleset in World of Warcraft: Forever' (Normal/PvP/Roleplaying/Hardcore, Roleplay-PvP at launch, no cross-ruleset grouping, one faction per account on PvP, language preference), 22 Oct 2026, read 26 Oct 2026
Read next
- WoW Forever new zones
WoW Forever new zones: the Riverglades, Mount Hyjal, Shen'dralas and Zephras Isle, plus the nine dungeons, three raids and the Darkspear Islands battleground.
- WoW Forever raids
WoW Forever raids: the Barrow Deeps (10 players, 8 bosses), Hyjal Summit (20, 13 bosses) and Onyxia's Lair (40) unlock 9 December 2026 and reset weekly.
- WoW Forever Riverglades zone
WoW Forever Riverglades zone: mid-30s to mid-40s, 150–200 quests, Powderfuse Port, its factions and the new ship route from Tanaris — from Blizzard's panels.
- WoW Forever itemization
WoW Forever itemization from the Deep Dive: merged hit and crit, healing that also hits, situational trinkets, quest rewards and blue dungeon uniques — sourced.
- WoW Forever Legacy system
WoW Forever Legacy system explained: Legacy Points shared across alts, three trees, the 16-point spend cap, 65 points at launch and the cosmetic Reward Track.
Part of WoW Forever new zones. Back to the WoW Forever Playbook home page.

Sukie · Editor
Sukie runs WoW Forever Playbook. She reads every Blizzard article, panel recap and forum post about World of Warcraft: Forever, checks each number against the source before it goes on a page, and rewrites anything a later Blizzard post contradicts. The focus is narrow on purpose: what Blizzard has actually said, with the source attached.
About this site · How pages are checked · Last updated October 26, 2026
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